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BMWF Training Center

BMWF players can use the Training Center to improve their attributes and learn new moves in the simulator. Each player will receive a number of training points at the end of each month based on their performance for that month. The player can then use those training points to increase his wrestlers attributes, learn new moves, or even gain more characters.

Attribute/Move

TP Cost

Monthly Max.  Attribute Gain

Lifetime Maximum Allowed

Work Rate 1 5 100
Stamina 2 5 100
Charisma 3 5 100
New Regular Move 5 3 50
New Finisher 20 1 NA
*Weight Loss/Gain 1 10 NA
*Build Change 20 1 NA
*Alignment Change 0 1 NA
New Finisher 20 1 NA

  • Work Rate
    Work rate determines how good your wrestler is when it comes to executing their moves. Wrestlers with higher work rates will have matches with good star ratings. You can gain 5 Work Rate points per month. Lifetime maximum is 100 points. Work Rate points cost 1 Training Point each.
  • Stamina
    Stamina determines how long a wrestler can last in a match and how much punishment your wrestler can take. You can gain 5 Stamina points per month. Lifetime maximum is 100 points. Stamina points cost 2 Training Points each.
  • Charisma
    Charisma is how well a wrestler interacts with the crowd whether he is a face or heel. Wrestlers with low charisma get "boring" chants or get no crowd reaction at all, while a wrestler who is highly over, like Rock or Stone Cold, would have a Charisma of 100. You can gain 5 Charisma Rate points per month. Lifetime maximum is 100 points. Charisma points cost 3 Training Points each.
  • Learn New Regular Move
    Wrestlers must have at least 10 moves in the simulator with a maximum of 50. The more moves a wrestler has, the more interesting his matches are. All moves must be sensible, i.e., a 500 lb. man isn't likely to do high flyer moves. If you try to learn a move which in near impossible for your wrestler, the training attempt will fail and you're points will be wasted. When writing match descriptions, try to stick with these moves along with basic moves such as punches, kicks, etc. You can learn 3 new moves per month. Lifetime maximum is 50 moves, but you can replace any move you already have with another. Learning new regular moves costs 5 Training Points each.
  • Learn New Finisher
    You can change your simulator finisher once per month. Your previous finisher will be changed to a secondary finisher the first time you change finishers, then dropped to your regular move list if you change again. You can also use the "Special Move" slot as a third finisher. Finishers should not be changed very often since they are the wrestler's signature move. Learning a new finisher costs 20 Training Points.
  • Build Change
    You can change the build of your character one step at a time according to the following chart:
    Current Build Change to
    Athletic Muscular
    Athletic Lean
    Athletic Muscular
    Athletic Muscular
    Athletic Muscular
    Athletic Muscular

Adding New Wrestlers, Managers or Valets.
A player can also use training points to become the handler of another wrestler or add a manager/valet.

Character to Add Point Cost Lifetime Maximum Allowable
Singles Wrestler 20 1 each division
Tag Team 40 1
Manager/Valet 5 2

  • Add a wrestler
    Cost to become the handler of another wrestler is 20 TP per wrestler. Any player may now have one wrestler per wrestling division: Heavyweight, Light Heavyweight, Tag Team and Women's.
    Tag Teams must wrestle primarily in tag matches only. Women are expected to wrestle in women's matches and occasionally in mixed tags. They will NOT wrestle the men otherwise, nor should they feud with the men. If you choose to add another wrestler after you've reached the maximum, you must drop one of your current wrestlers who will be replaced by the new one. All wrestlers other than your primary one will not receive as large of a push as your primary.

    NOTE: Please do not add any more wrestlers than you can comfortably RP for. Don't add wrestlers just because you want a "Stable" and can't get into a current one. Many players have a hard time RPing for one wrestler, much less 5.

    All new wrestlers are still subject to approval by BMWF management.
  • Add a Manager/Valet
    Cost to add a non-wrestler manager/valet is 5 pts. A player is allowed 2 non-wrestler characters at a time that regularly appear with any or all of your characters. This is 2 per player, not per wrestler. If you choose to add another manager/valet after you've reached the maximum, you must drop one of your current manager/valets who will be replaced by the new one.

How to Train/Add

Fill out the form below. You will receive an e-mail when your changes have been completed. Please note that if you do not have enough training points to complete the training process you've requested, you will be notified and no changes will be made.
 

Training Center Form

Personal Information

Email address*
(Must match the one on record at BMWF Management)

Your Name*

Wrestler who this request pertains to*

Training Request

Choose which items you wish to train for:

Attributes:
 

Attribute

How Many?

Work Rate (Cost: 1 TP each)

Stamina (Cost: 2 TP each)

Charisma (Cost: 3 TP each)

Learn New Move:

Move

List them here

Regular (Cost 5 TP each)

1.
2.
3.

Finisher (Cost 20 TP)

1.

Check one: New Primary Secondary Third

Add Character
Note that after sending this form, you must also fill out a regular application for the character.

Type

How Many?

Heavyweight (Cost 20 TP each)

Light Heavyweight (Cost 20 TP each)

Tag Team (Cost 40 TP each)

Woman (Cost 20 TP each)

Manager/Valet (Cost 5 TP each)


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Some graphics copyright Alan Copeland, Master Z, Timothy Bond


Past Stables--

:: The mWo--
Led by Hollywood Mike

:: The Brotherhood--
Led by Master Z

:: The Fold--
Led by DDT

:: BCW--
Led by Stone Cold Bruiser

:: The Darkside--
Led by Darklord

:: The Corporation--
Led by Vince Mackman