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BMWF
Training Center
BMWF players
can use the Training Center to improve their attributes and learn
new moves in the simulator. Each player will receive a number of training points at the end of
each month based on their performance for that month. The player can then use those training points to
increase his wrestlers attributes, learn new moves, or even gain
more characters.
|
Attribute/Move |
TP Cost |
Monthly Max.
Attribute Gain |
Lifetime Maximum Allowed |
| Work Rate |
1 |
5 |
100 |
| Stamina |
2 |
5 |
100 |
| Charisma |
3 |
5 |
100 |
| New Regular Move |
5 |
3 |
50 |
| New Finisher |
20 |
1 |
NA |
| *Weight Loss/Gain |
1 |
10 |
NA |
| *Build Change |
20 |
1 |
NA |
| *Alignment Change |
0 |
1 |
NA |
| New Finisher |
20 |
1 |
NA |
- Work Rate
Work rate determines how good your wrestler is when it comes
to executing their moves. Wrestlers with higher work rates will have matches with good star ratings.
You can gain 5 Work Rate points per month. Lifetime maximum is 100
points. Work Rate points cost 1 Training Point each.
- Stamina
Stamina determines how long a wrestler can last in a match and how much punishment your wrestler
can take. You can gain 5 Stamina points per month. Lifetime maximum is 100
points. Stamina points cost 2 Training Points each.
- Charisma
Charisma is how well a wrestler interacts with the crowd
whether he is a face or heel. Wrestlers with low charisma get "boring" chants or get no crowd reaction
at all, while a wrestler who is highly over, like Rock or Stone Cold, would have a Charisma of 100.
You can gain 5 Charisma Rate points per month. Lifetime
maximum is 100 points. Charisma points cost 3 Training Points each.
- Learn New Regular Move
Wrestlers must have at least 10 moves in the simulator
with a maximum of 50. The more moves a wrestler has, the more interesting
his matches are. All moves must be sensible, i.e., a 500 lb. man
isn't likely to do high flyer moves. If you try to learn a move
which in near impossible for your wrestler, the training attempt
will fail and you're points will be wasted. When writing match
descriptions, try to stick with these moves along with basic moves
such as punches, kicks, etc. You can learn 3 new moves per month. Lifetime maximum is 50
moves, but you can replace any move you already have with another.
Learning new regular moves costs 5 Training Points each.
- Learn New Finisher
You can change your simulator finisher once per month.
Your previous finisher will be changed to a secondary finisher
the first time you change finishers, then dropped to your
regular move list if you change again. You can also use the
"Special Move" slot as a third finisher. Finishers should not be
changed very often since they are the wrestler's signature move.
Learning a new finisher costs 20 Training Points.
- Build Change
You can change the build of your character one step
at a time according to the following chart:
| Current Build |
Change to |
| Athletic |
Muscular |
| Athletic |
Lean |
| Athletic |
Muscular |
| Athletic |
Muscular |
| Athletic |
Muscular |
| Athletic |
Muscular |
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Adding New Wrestlers, Managers or Valets.
A player can also use training points to become
the handler of another wrestler or add a manager/valet.
| Character
to Add |
Point
Cost |
Lifetime
Maximum Allowable |
| Singles Wrestler |
20 |
1 each division |
| Tag Team |
40 |
1 |
| Manager/Valet |
5 |
2 |
- Add a wrestler
Cost to become the handler of another wrestler is 20 TP per
wrestler. Any player may now have one wrestler per wrestling
division: Heavyweight, Light Heavyweight, Tag Team and Women's.
Tag Teams must wrestle primarily
in tag matches only. Women are expected to wrestle in women's
matches and occasionally in mixed tags. They will NOT wrestle
the men otherwise, nor should they feud with the men. If you
choose to add another wrestler after you've reached the maximum,
you must drop one of your current wrestlers who will be replaced
by the new one. All wrestlers other than your primary one will
not receive as large of a push as your primary.
NOTE: Please do not add any more wrestlers than you can
comfortably RP for. Don't add wrestlers just because you want a
"Stable" and can't get into a current one. Many
players have a hard time RPing for one wrestler, much less 5.
All new wrestlers are still subject to approval by BMWF
management.
- Add a Manager/Valet
Cost to add a non-wrestler manager/valet is 5 pts. A player
is allowed 2 non-wrestler characters at a time that regularly
appear with any or all of your characters. This is 2 per player,
not per wrestler. If you
choose to add another manager/valet after you've reached the
maximum, you must drop one of your current manager/valets who
will be replaced by the new one.
How to Train/Add
Fill out the form below. You will receive
an e-mail when your changes have been completed. Please note that if
you do not have enough training points to complete the training
process you've requested, you will be notified and no changes will
be made.
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Past
Stables--
:: The
mWo--
Led by Hollywood Mike
::
The Brotherhood--
Led by Master Z
:: The
Fold--
Led by DDT
:: BCW--
Led by Stone Cold Bruiser
:: The
Darkside--
Led by Darklord
:: The
Corporation--
Led by Vince Mackman

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